Dose

Description:

Timsbig2
Dose, aka Kedia Sanjay
Male Vishkanya Alchemist (Vivisectionist) 1
NE Medium Humanoid (Vishkanya)
Init + 3, Senses Low-Light Vision, Perception + 8
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+ 3 armor, + 3 Dex)
hp 12 (1d8+ 3)
Fort + 5, Ref + 5, Will + 2
Resist Poison Resistance + 1
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OFFENSE
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Spd 30 ft.
Melee Dagger + 2 (1d4+ 2/19-20/x2) or
Kukri + 2 (1d4+ 2/18-20/x2) and
Unarmed Strike + 2 (1d3+ 2/20/x2)
Ranged Blowgun + 3 (1d2+ 2/20/x2) and
Shuriken + 3 (1d2+ 2/20/x2)
Special Attacks Sneak Attack + 1d6
Alchemist (Vivisectionist) Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) True Strike (DC 15), Disguise Self (DC 15)
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STATISTICS
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Str 14, Dex 17, Con 17, Int 18, Wis 14, Cha 15
Base Atk + 0, CMB + 2, CMD 15
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Conspiracy Hunter: Stealth, Rich Parents
Skills Appraise + 8, Craft (Alchemy) + 8, Disable Device + 7, Escape Artist + 5, Knowledge (Nature) + 8, Perception + 8, Sleight of Hand + 7, Stealth + 10, Use Magic Device + 6 Modifiers Alchemy + 1
Languages Aklo, Common, Draconic, Sylvan, Undercommon, Vishkanya
SQ Limber, Mutagen (DC 14) (Su), Poison Use (Ex), Toxic (3/day) (DC 13) (Ex)
Combat Gear: Blowgun, Dagger, Kukri, Masterwork Studded Leather, Shuriken (5)

Other Gear:

Drug, Pesh:
Cost: 15gp
Craft DC: Craft (Alchemy) DC 18
Typle: ingested or injury
Addicition: moderate Fort DC 20
Effect: 1 hour, + 1d2 alchemical bonus to Str, – 2 penalty on saves against illusion and mind-affecting effects. After 1 hour: 1d2 hours of fatigue
Damage: 1d2 Con and 1d2 Wis damage

Drug, Shiver:
Cost: 500gp
Craft DC: Craft (Alchemy) DC 18
Typle: ingested or injury
Addicition: major Fort DC 18
Effect: 50% chance to sleep for 1d4 hours or gain immunity to fear for 1d4 minutes
Damage: 1d2 Con damage

Drow Poison
Cost: 75gp
Craft DC: Craft (Alchemy) DC 13
Typle: poison, injury
Save: Fort DC 13
Frequency: 1/min for 2 min
Initial Effect: unconsciousness for 1 min, Secondary Effect unconsciousness for 2d4
Cure: 1 save


SPECIAL ABILITIES
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Alchemy (Su) + 1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Limber Vishkanyas gain a +2 racial bonus on Escape Artist and Stealth checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds + 4 to a Physical attribute, – 2 to a mental attribute, and + 2 natural armor for 10 minutes/level.
Point Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance + 1 Gain listed bonus to saves vs poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack + 1d6 damage if you flank your target or your target is flat-footed.
Throw Anything Proficient with improvised ranged weapons. + 1 to hit with thrown splash weapons.
Toxic (3/day) (DC 13) (Ex) A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom

Bio:

Dose

The Council of Thieves Chiggish