The Council of Thieves
Female Human (Chelaxian) Cleric 1 of Milani
CG Medium Humanoid (Human)
Init + 2, Senses Perception + 5
AC 16, touch 12, flat-footed 14 (+ 4 armor, + 2 Dex)
hp 12 (1d8+ 3)
Fort + 5, Ref + 2, Will + 7
Spd 30 ft.
Melee Longsword + 2 (1d8+ 2/19- 20/x2) or
Dagger + 2 (1d4+ 2/19- 20/x2)
Unarmed Strike + 2 (1d3+ 2/20/x2)
Spell-Like Abilities Rebuke Death (8/day)
Cleric Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (3/day) Cure Light Wounds (DC 16), Bless, Protection from Evil (DC 16), Deathwatch
0 (at will) Purify Food and Drink (DC 15), Light, Detect Magic
Str 14, Dex 15, Con 16, Int 13, Wis 20, Cha 17
Base Atk + 0, CMB + 2, CMD 14
Feats: Martial Weapon Proficiency: Longsword, Selective Channeling
Traits: Caretaker, Focused Mind
Skills Acrobatics + 0, Climb + 0, Diplomacy + 7, Escape Artist + 0, Heal + 6, Knowledge(History) + 5, Knowledge (Religion) + 5, Ride + 0, Spellcraft + 5, Stealth + 0, Swim + 0
Languages: Common, Infernal
SQ: Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 13) (Su), Cleric Domain: Freedom, Cleric
Domain: Healing, Liberty’s Blessing (8/day) (Su), Spontaneous Casting
Combat Gear: Lamellar, leather, Longsword
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 1d6 (6/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Freedom Associated Domain: Liberation
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Focused Mind + 2 to Concentration checks
Liberty’s Blessing (8/day) (Su) Allow target to re-attempt a save.
Rebuke Death (8/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.